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Re: HARDPOINT- Why have fixed capture points?

Honestly I don't like the fixed sequence because it takes away from the game because people can just wait for the hardpoint and get 200-300+ towards there scorestreak then run away get some kills by...

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Re: HARDPOINT- Why have fixed capture points?

Its ridiculous. People with good memories and corner camping skills excell at this gamemode presently. Needs to be random. I agree.

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Re: HARDPOINT- Why have fixed capture points?

I agree with you. As i said i cannot see any benefit of having a fixed sequence which leads me to believe that the idea of random capture points has been completely overlooked

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Re: HARDPOINT- Why have fixed capture points?

Thank you for your input. I would love to hear from Treyarch regarding this point/issue

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Re: HARDPOINT- Why have fixed capture points?

Even with randomised sequence, it doesnt take much for every member of a team to sit in those spots waiting for the hardpoint to appear at there AO. So making it random wouldn't solve anything. Besides...

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Re: HARDPOINT- Why have fixed capture points?

I have to disagree with you mate. If a team spreads out and sits in a different spot on the map then that will make for fair gaming. Instead of having the whole team at the next capture point there...

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Re: HARDPOINT- Why have fixed capture points?

Not so much it comes down to military tactics, you have one person secure the hardpoint and have the rest of the team rush in creating a net to push in and decimate the enemy, incuring a possible...

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Re: HARDPOINT- Why have fixed capture points?

Not so much it comes down to military tactics, you have one person secure the hardpoint and have the rest of the team rush in creating a net to push in and decimate the enemy, incuring a possible...

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Re: HARDPOINT- Why have fixed capture points?

I can only see a random capture point as being beneficial to both teams. I have no idea what yur last reply was all about but i want some of what your smoking

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Re: HARDPOINT- Why have fixed capture points?

Your right for then players will just to got the spots where it spawns and wait and not even try to take one that is near them. With fixed spawns there is a flow to the game. With random spawns there...

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Re: HARDPOINT- Why have fixed capture points?

I agree with what you say regarding the tactics side of it but it will definitely be fairer if the spawns were random. If your only after kills then i agree with what you say about having no flow but...

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Re: HARDPOINT- Why have fixed capture points?

I love the game, best one yet in my opinion most people out there seem to be picky and moan about the game 24/7.

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Re: HARDPOINT- Why have fixed capture points?

Seems like Hardpoint was modeled after Drop Zone. Minus the care packages. But on Drop Zone - the DZ's were fixed locations on a random rotation. On small maps it became fairly easy to guess the next...

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Re: HARDPOINT- Why have fixed capture points?

I agree with you. But why could Treyarch not create 15 or 20 different capture points for each map and have it random, even though only 5 or 6 would be used for that game, surely that would make it...

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Re: HARDPOINT- Why have fixed capture points?

LL yeah. The forums are a terrible place to try and be heard. Maybe try tweeting at :https://twitter.com/DavidVonderhaar

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Re: HARDPOINT- Why have fixed capture points?

While I agree that random probably makes more sense, I don't think it's too difficult the way it is.  I usually run off to the next one with 10-15 seconds to go if I know I have teammates sitting in...

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Re: HARDPOINT- Why have fixed capture points?

it needs to be like drop zone from Mw3 where killstreaks are disabled and you have to earn them even if black hats will ruin that

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Re: HARDPOINT- Why have fixed capture points?

Making hardpoints random would be a bad idea because the win would be determent by mostly luck.

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Re: HARDPOINT- Why have fixed capture points?

katamariskill wrote: Honestly I don't like the fixed sequence because it takes away from the game because people can just wait for the hardpoint and get 200-300+ towards there scorestreak then run away...

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Re: HARDPOINT- Why have fixed capture points?

The whole point of HP is "anchoring" or getting spawns by the next hardpoint. It takes strategy and skill to know when to go to the next one, not too early, not too late. Vonderhaar said that was one...

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